Developing Inspiring Virtual Worlds
Explore my work to see how I bring ideas to life, transforming visions into playable realities. Each project is a testament to my passion for game development and my dedication to excellence in the field.
Hire meAugmented Reality
An Augmented Reality project I developed for the visual art and technology exhibition Pictografest 2025. This project enabled real-time digital interactions through AR devices, enhancing the audience’s experience in exploring immersive virtual spaces and creative content. I was responsible for content design, AR integration, and user experience testing.
Metaverse VR Roblox
Contributed to the development of an immersive virtual experience for Pictografest 2024, a creative digital event hosted in the Roblox Metaverse. In this project, I collaborated with a team both in person and remotely to design interactive 3D environments, implement game logic using Lua scripting, and optimize the user experience across various devices. The project aimed to demonstrate how virtual spaces can be used as interactive galleries and creative performance platforms within the VR ecosystem.
Mistake Of Midnight
Mistake of Midnight is a mystery-themed horror game that I developed as part of my personal training to hone my skills in game development. This project aims to train my understanding in designing gameplay, building a gripping atmosphere, and implementing interactive elements such as puzzles and exploration systems.
Flappy Bird
I created a 2D Flappy Bird-style game using Unity as part of my learning journey in game development. The game features core mechanics like gravity, collision detection, scoring, and increasing challenge. This solo project helped me build a solid foundation in designing simple yet engaging gameplay systems.
Next-generation learning experiences
The flexibility of this product allows developers to create engaging interactive experiences as highly configurable plugins that can then be used and manipulated by learning game developers.
Bringing 3D into learning
A great example is the 3D screen plugin in Unity, where developers can import 3D models and use Cinemachine to animate camera movements or switch views—perfect for cutscenes, object showcases, or interactive tutorials.
Interactivity
Learners can then be directed to specific parts of the model and shown labels. They’re also able to click and drag to orbit around and freely explore at any time.
Animation
Game developers can select an animation embedded in the model to play or loop for any section, without needing to use complex animation tools.
Personal Growth
Working on interactive projects like AR showcases and game development has significantly expanded my creative and technical skillset. From learning Unity mechanics to presenting at events like Picto Grafest, each experience has challenged me to think critically, solve problems, and express ideas through digital media. These projects have shaped how I approach design, collaboration, and innovation.




